Game Dialogue

I created a small game module with scripted sequences. It contained dialogue for three non-player characters (NPCs) the player could interact with. They had dynamic dialogue based on whether or not the player had already talked to them for the first time, whether certain actions had been taken, what gender or race the player was, and whether the player had a certain object in their posession. I used the proprietary Aurora Neverwinter Nights Toolset, created by Bioware.

Dialogue Editor Screenshots

NPC - Cyrus' Dialogue Tree

NPC - Finnius' Dialogue Tree

NPC - Sheila's Dialogue Tree

In-game clip

Small clip of the mod and dialogue in-game. Best viewed in full-screen.

Skills Demonstrated

  • Wrote for a multiple branch dialogue tree with responses based on player actions
  • Formed a unique voice and personality for each NPC
  • Learned a proprietary toolset
  • Created and modified basic scripts to check for different conditions